April 2024
Nov. 15, 2023

Exploring the World of Foundation: A Conversation with Jane Petrie, Costume Designer

Exploring the World of Foundation: A Conversation with Jane Petrie, Costume Designer

Jane Petrie is a talented costume designer known for her work on various television series and movies. Her Scottish brogue immediately catches attention, and she shares how her experiences working on the popular show "The Crown" influenced her career. She has an impressive portfolio, having worked on projects like "French Exit," "The Party," "Moon," "Black Mirror," and "The King." Recently, she has been involved in the award-winning series "The Essex Serpent" and Joss Whedon's "The Nevers." Gone are the days of costume designers setting up workshops far from the shooting location. With the advent of mobile movie-making, Jane discusses how this change has affected her work and the unique methods she employs in designing costumes.

Jane Petrie: I'm going to have a very different all of us, anybody not like I'm going to have a different look, the next person after me will, and that's us. But we all bring our own thing is the time jump, because we go each season goes forward 150 years and there's generations away in everything. So it gives it a really fresh identity for each season. I think the only bit that was a little bit of a struggle was there was a kind of a request from David Goyer's writing that some of the continuity of the cleons costumes, their court costumes carried over and we sort of blew them out later, literally. So there was a little bit of a slight sort of hangover, but we wanted them to feel like they were stuck in the past. So it worked with the narrative. So I didn't need to argue that it made sense.

knew about the job for twelve weeks and think had eleven weeks prep or something. It was so 
quick. So you're working on constantly to the schedule. So you just work on, right, what's the first armor we need? What are the fastest solutions to that? And then you start working within the constraints of 
what's available that can be made in the time we have. How do take that technology and turn it into 
language of my own that fits with my designs? That's going to look like, but it's part of the world that I'm trying to build. So you're constantly kind of restricted and didn't want to just sort of do was really keen 
to try to do something that didn't feel derivative of other sort of because you can find science fiction 
style that you can land on quite easily that's tried and tested. So that's actually quite quick solution 
because people know it. But didn't want to just do that because it was easier.